The Metaverse is the latest step in the overall digitalisation of social activities and, specifically, the marketplace. It differs from the traditional marketplace in that it lacks the space dimension, is accessible 24/7, is essentially still unregulated and, being a digital construct, may feature artificial intelligence (AI) driven characters.
The virtual nature of this marketplace contrasts with the reality of the associated economic transactions: Its worth is estimated to reach USD 8 trillion by 2025. The virtual overlay to the traditional marketplace adds specific regulatory issues to the Metaverse marketplace. In the Metaverse, actors may operate simultaneously across marketplaces in a multi-tasking mode, anytime and anywhere. Therefore, the Metaverse marketplace compounds the consumers’ risks characterising of the traditional marketplace (frauds, manipulations, and lack of transparency, among others) with new regulatory gaps concerning data protection, competition rules, and enforcement ability/reference jurisdiction.
Origins of the Metaverse
The Metaverse is the latest step in digitalising social activities, particularly economic activities. It builds on the internet of things (IoT), which has connected an increasing number of social elements (objects, processes, and individuals). The IoT has built on the pervasive digital connection amongst individuals allowed by devices such as smartphones. The generalised use of the internet that followed the introduction of the world wide web has allowed a high level of interconnectivity. Current challenges related to the Metaverse include improving user-friendliness, reducing the hardware cost, and mastering the software's sophistication and data processing capabilities. It is only a matter of time until the developing technology underpinning the Metaverse will support its mass adoption.
There is no universally accepted definition of the Metaverse. Below are some compelling definitions proposed in the literature. The Metaverse is an:
- "alternative economy or world in which users can interact with other users within a persistent computer-generated environment … accessible through technological devices"
- "interconnected, experimental, three-dimensional virtual worlds where people located anywhere can socialise in real-time to form a persistent, user-owned, internet economy spanning the digital and physical worlds"
- "expanse of digital space where users can interact with each other in real-time and get similar experiences to what they experience in the real world"
- "online environment where people can interact in real-time as avatars … meet each other, buy and sell digital art or properties, or participate in live concerts"
- "advanced iteration of the internet … apply[ing]real-world characteristics to the digital world, and digital characteristics to the real world … a fully functioning economy across both physical and digital platforms"
Advantages of virtual worlds
In our view, the Metaverse extends societal activity into a virtual realm that lacks the space dimension and the conditions it typically carries. Today, one must displace to enter shops/marketplaces, game-fields, concert halls, and events, among others. We are subject to obvious restrictions when moving from one shop to another, from one concert or event to another. These limitations include, for instance, an activity’s opening/working hours and various circumstances that may occur while travelling (for example, bad weather and traffic congestions) to reach a place of interest. We cannot switch from one place to another in seconds, and we cannot be active in different locations simultaneously (multi-tasking).
In the Metaverse, we can visit and move between shops/marketplaces, games, concerts, and events anytime without restrictions and potentially unexpected events characterising the space dimension. We can switch from one place to another in seconds or be active in many locations simultaneously (multi-tasking). Being entirely digital, the Metaverse may be populated by AI-driven characters, with which we can interact as peers, such as employees, colleagues, staff, and participants, among others.
Economics in the Metaverse
From an economic transaction perspective, nothing differentiates the Metaverse from the traditional marketplace. Users pay for their consumption and market activities in the Metaverse (e.g. events, transactions in virtual stores/shops, and games) as if they were in the traditional marketplace, irrespective of how the transactions are monetised (fiat money or cryptocurrencies). While the experience is virtual, investment and consumption are real.
As mentioned above, research reports by leading institutions such as Goldman Sachs, Morgan Stanley, and Bank of America predict that the Metaverse may grow into a USD 8 trillion market by 2025. However, the lack of a spatial dimension, 24/7 accessibility, fundamental lack of regulation, and its digital nature, which allows interactions between AI-driven characters and humans or human-driven avatars, determine crucial economic differences between the Metaverse marketplace and the traditional marketplace.
Regulatory challenges
The Metaverse marketplace faces regulatory gaps in data protection, competition rules, and enforcement ability, exposing consumers to additional risks compared to the traditional marketplace. In the Metaverse, consumers are typically exposed to the same transaction risks they face in the traditional marketplace. Typical risks include safety issues and frauds, manipulations, legitimacy, transparency, and authenticity of the information. Therefore, the Metaverse should be subjected to the same regulations governing economic activities in the traditional marketplace.
- The fully digital nature, absence of the space dimension, and 24/7 accessibility characterising the Metaverse configure new regulatory needs.
- The digital nature of the Metaverse implies widespread, all-encompassing possibilities for collecting, storing, and analysing data. This phenomenon raises the typical data-handling issues faced in the traditional marketplace to a new scale and depth. In the Metaverse, consumers are exposed to the collection of unprecedented amounts and types of personal data (movements, actions, focus, duration, facial expression, vocal inflexion, and vital signs, to cite a few), which may be analysed through AI and used to influence behaviours (e.g. through AI-driven characters). Data protection regulation and its implementation in the Metaverse present new challenges and require adjustments, including mitigating the risk of market manipulation.
- The absence of the space dimension and unlimited accessibility characterising the Metaverse re-define competition and challenge the traditional notion of jurisdiction. Consumers in the Metaverse can operate across virtual locations in a multi-tasking mode, as multiple businesses may communicate and cooperate with each other. Competition regulation and its implementation will demand various adjustments to address new issues. The Metaverse is a potentially universal dimension and requires globally-defined rules. While rules may be fine-tuned to reflect the peculiarities of geographical jurisdictions, their enforcement will need to be global in reach.
The growth of the Metaverse is technologically-driven and, as the history of digitalisation has shown, somewhat unstoppable. Digitalisation carries potential benefits to society. However, its growing adoption will expose the general population to the noted regulatory gaps, which need immediate consideration to mitigate consumers’ risks and ensure fair competition and effective enforcement. Overcoming these challenges is crucial to provide a sustainable and universal new marketplace. Regulators should learn from the regulatory challenges recently experienced with digital innovations such as cryptocurrencies and decentralised financial applications and tackle the regulatory gaps characterising the Metaverse, mindful of the importance to manage expectations and lending stability to the digitalisation process.
Conclusion
Technological progress has guaranteed considerable benefits to society and has proven unstoppable. Digitalisation is no different. The Metaverse is the latest step in the process of digitalisation of social activities, particularly economic activities. It extends the customary marketplace to an environment characterised by the absence of the space dimension, unlimited accessibility, and digital features allowing interactions between AI-driven characters and humans or human-driven avatars. Yet, transactions are far from virtual, and the sector is estimated to reach USD 8 trillion worth by 2025.
The digital layer over the traditional marketplace carries new risks. It subjects actors to an unprecedented scale and depth of data collection, storage, analyses, and utilisation to potentially influence behaviours. The absence of a space dimension and the unlimited accessibility also challenge competition rules and the geographical notion of jurisdiction. Regulators need to tackle these risks sensibly and issue regulations that promote the Metaverse in a sustainable, value-enhancing way.